2015년 1월 3일 토요일

Final Aim/Decision

  After a week of consideration of thinking and to prepare for the presentation, quick & precise decision had to be made with an idea of portraying my own version of a 3D character model through using different software such as Maya/Zbrush. However, 3D character alone won't be sufficient enough to emphasize the model thus putting background/environment on the model would look visually more stunning.

 For this project, I wanted to create a character with strong purporse, as if they are a living reature with personality attached to it and to show where these characters will fit in certain roles or environment, which I wanted to see the differences between working in 2D and 3D.
 Also, understanding of the basic bone structures of human or animals would be rather essential towards to what I'm trying to achieve, for example, desirable positions of the character or the shape of the character etc.
 Moreover, I wanted to purposefully design the character to fit the role and purpose.

 In the near future, hopefully, I will have more dynamic character designs. Also, it would be desirable to have a further understanding of bone structures/proportions of creatures which I haven't come across yet, and a further progression of background & 3D character combination.

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